LIGHTING :
The first work on this scene was to have a base environment providing a realistic outdoor lighting following the time ogf the day.
So, using the provided macro sunpos, I completed with the sky light, intrensity and colors.
I explain the details on my website
THE CLOCK:
My first attempt to write a macro is on the clock dial which, on this scene ensure correct position for the dial marks, numbers and needle following the time of the day defined for the lighting.
Since the version used for my entry, this macro has been highly enhanced to allow use of different textures, arab or roman numbers, possible needle for seconds. The source files example and description will be on my website ASAP
DOORS AND WINDOWS :
The hung windows and shop fronts and doors use a macro "britwindowpanel" which make a simmple panel of x patches width for y patches high. a parameter tells if the patch is a glass like for the windows and shop doors and fronts or wooden panels like for the low parts of shop fronts.
The hung windows are made on another macro calling this previous one for the top and lower panel, defining case dimensions and how open we wish the window The plain panneled doors are made from an object found on the web (see list of tools). I made a macro to make this door resizable, added locks and handles. A second macro making the shop's door with glass patchs
WALL, PAVEMENT AND ROAD:
are made using variations around macro building walls by row of superellipsoids introducing for each stone slighr random variations in podition, size and texture.
OBJECTS INSIDE SHOPS:
Objects inside the shops : flat meshes with an image mapped having a transparent color
REMOTE BUILDING FACADES:
and the facades casting shadow on the road and reflections in windows are also made of flat meshes with an image mapped having a transparent color
DOG, CAT AND STATUES
are done using poser 4 or 5 and poseray to get the conversion in povray mesh