Hardware : pentium celeron 750mhz
amd sempron 1.667ghz
Software: Povray 3.5 + 3.6
Paintshop Pro to make the heightfields
Wings
OBJECTS BY ME:
Telescope: simple csg combined with a highly reflective bronze finish and a couple of glass lenses which You cant even see.
Snow Globe: Csg with a while loop to position the snowflakes. It actually contains a house, treees and a snowman but you cant see them in the final picture so I have included a seperate picture to show it in more detail.
Pages and posters: bicubic patches, hand coded and uv mapped.
the cog on the table is simple csg. I made it a while ago. I meant to put more mess on the table but never got around to it.
The bottles are all Csg . I wrote a macro to make bottles of varying size then realized I could do the same thing by scaling them.
all wooden furniature:scratch built from csg- mainly superellipsoids.
Brass handles are csg
Wineglasses are hand encoded lathes from graphs of shadows of real wineglasses.
The ship in a bottle is a mesh made in WINGS and my csg bottle. took me 2 weeks took model the ship and you cant even se the final object very well. It will definately be featuring in my futre pictures. The sails are hand coded bicubic patches.
The Chest on the bookcase is probably the worst csg object I have ever built but I am so Short of time I am not even going to change it.
There is also a grandfather clock out of shot that is quite nice- needs a bit of work though. you cant see it , I put it in to make the reflections more interesting. I had made it before the competition.
The windows ,ceiling and walls are csg and height fields.
The sea is a stack of planes with hundreds of normal waves of various sizes on it .
The land is a height field
3RD PARTY OBJECTS ETC.:
There are rather a lot of these: normally I hate using other peoples work and prefer to write my own objects but as I was so short of time for this project I was forced to use quite a lot.
From- Jaime Vives Piqueres, Jun-2002. http://www.ignorancia.org
apple - beautiful model, all but invisible in my scene.
nuts and Bolts
Wall textures for height fields (have been adapted).
From- Gilles Trans
book macro (I have written my own but as his is so superior I used it)
The candle flame from ken tylers candle(http://objects.povworld.org/cat/Burning_and_Fire/) was used however I mucked up the height value and it is now too high- a bug that could easily be fixed but not re rendred with he tim I have left.
Povtree was used to make the tree meshes in the snowglobe- almost invisible in the final render.
Authors: Tom Aust (tree algorithm), Gena Obukhov (Java programming)
Version: 1.3
Date: 10/02/2003
Textures- Textures in the standard .inc files were used and modified extensively throughout the entire scene. Although some textures in the file have been written from scratch all of the woods are modified from woods.inc textures and many color values were taken from colors.inc. The textures are one of the areas I would most like to change if I got the chance.
Image sources:
I had originally wanted to scan my own pictures but I ran out of time.
Found by google
Bluprint : edited from source at http://www.1sourcesupplies.com/Temp-order-tables/1s-clamps/blueprints%5CSA2.jpg
Antique writing:http://gwpapers.virginia.edu/valleyforge/images/77-12-01-lutterloh-1.jpg
Antique map:http://www.antique-maps-books.com/acatalog/image_products/maps_90181_danville_asia_philip_medium.jpg
Well- think thats it but I may have missed something. Give me a shout If you think Ive missed something.
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