THE GLOBAL SCENE :
Is almost the same as for the first entry. The point of view, date and time are changed to have a morning lighting. Then a closed cube with the window hole is built around the camera to suggest a point of view from a room at first storey in a building facing Todd's shop and the church. A fine perspective analyst might find two "cheat":
- The room is a bit lower than afirst storey
This because I wanted to have anough of the road visible with the view axis still horizontal
- The z position of the wall and thus window is shifted backward
This, to get the wished area visible through the window while keeping an acceptable perspective effect.
Two area light where added in the room. One of them is reflected as a look like sphere with a gradient pattern.
An additional area light has been added outside immediately at the right of the window to enforce color contrast between the inside lighting, yellow orange giving a warm atmosphere and the gray blue lightin outside suggesting the cold morning air outside.
LIGHTING :
The first work on this scene was to have a base environment providing a realistic outdoor lighting following the time ogf the day.
So, using the provided macro sunpos, I completed with the sky light, intrensity and colors.
I explain the details on my website
THE CHURCH CLOCK:
descibed for my first entry is hardly visible here through two layers of glass patch.
THE POCKET CLOCK ON DRAWING ON LEFT SIDE:
is made with an enhanced version of the church clock macro. then rendered with quick settings with a background of image mapped boxes to get the building fronts. The whole is used as image map in the global object including framz, front glass drawing and backboard.
DOORS AND WINDOWS :
The hung windows and shop fronts and doors use a macro "britwindowpanel" which make a simmple panel of x patches width for y patches high. a parameter tells if the patch is a glass like for the windows and shop doors and fronts or wooden panels like for the low parts of shop fronts.
The hung windows are made on another macro calling this previous one for the top and lower panel, defining case dimensions and how open we wish the window
WALL, PAVEMENT AND ROAD:
are made using variations around macro building walls by row of superellipsoids introducing for each stone slighr random variations in podition, size and texture.
THE UMBRELLA
Is an union of 12 rotated intersections scaled sphere
THE GIN BOTTLE
Is CSG of superellipsoidscones and cylinders.