All objects are just plain Povray CSG. No external modelers or objects were used for this image. The first object I worked on was the 2105. The hard part was figuring out hole to create 30000+ hexagonal holes in the front doors without taking several decades to render. After quite a bit of work, I ended up using a prism object to create haxagons with a hexagonal hole in the middle. Cut out a big section from a panel and fill with many prisms. Since IBMs code name for the 2105 is "Shark", I just had to add the shark fin on top. Next the 2066's with their oddly shaped front door. The 9032's, 9037's, and 3174's are just unions of rounded boxes with appropriate openings for their control panels and vents. The 3494 was next. It is just a series of frames bolted together. There are several type of frames, a power control frame, a convenience station frame, drive frames, storage frames, etc. The convenience frame was the most complex, with all its buttons, switches, leds, and i/o doors. No image maps were used for this device, all text are text objects. The tapes in the i/o station have the correct bar code for their serial number. The ViewSonic monitor and IBM Keyboard were taken from an earlier uncompleted project of mine. All other objects were created for this competition. The monitor image is a screen dump of my Linux PC screen. The keyboard keys were the somewhat difficult to create with all their edges rounded and their tops curved in. The letters on top of the keys are image maps, but all the rest is pure CSG. All the cords for the pc's and the 3290 are sphere sweeps along a spline. The IBM manuals are white boxes with an image map for the fron cover pattern and text objects for the printing. The Coke bottle is just an SOR with the coke label being an image map wrapped around it. The 3290 screen is a screen image taken from a tn3270 session connected as a z/os console. All the control pc's are modeled after an old IBM PS/2 with their monitors being generic monitors. Their screen images are just generic os/2 screen dumps, since I couldn't get a screen dump of the actual monitors. The machine room is also just plain old CSG. Boxes for the tiled floor, walls, and ceiling panels. On the ceiling I put sprinklers, smoke detectors, vents, and lights. Along the walls, fire alarm, fire extinquisher, cloks, etc. After all the basic machinery was created and put together, I just tried to "dirty" up the room to make it look more like a real datacenter. It's still way to clean, It needs shelves stacked with boxes and cabinents full of parts. I have a long list of things I would still like to do, but there is no more time.
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