The image was modelled using the two pass technique for generating radiosity data, it took 5 days to generate the data at 1024x768 then 5 days to render at 1280x960. In the end I couldn't show the isosurface objects as it wouldn't have finished on time, also at the high resolution for some reason the isosurface version shadows become really blocky strange... All modelled using POV SDL the gargoyle like creature around the arch is just a blob as is the statue, all textures are procedural the only image map was created using POV to generate a 4 colour brick pattern to use for a texture map
The spotlights use media for the glow effect.
I would have liked to have chosen different areas for the detail sections but I had to choose ones that would finish rendering before the deadline..