I was playing with random blobs when I found this 'blobby material', I thought I would do a landscape with it.
This is the result of the combination of two macros. The first places random points inside an object avoiding to have points too close to each other. The second macro builds two blobs based upon this point repartition, the white one wich is a positive combination of the points plus a negative one of the same with a smaller radius, the ruby one is a positive with even smaller radius.
In this case, the object is a Wings3D landscape that has been processed by the macros.
The birds are also Wings3D objects (there is four types of birds in various positions) randomly placed.
I added two ground fogs, one for global depth and one very low to give some mist above the water.
The water is a plane with a riddle normal
The whole thing is rendered with quite good radiosity and photon settings to allow smooth lighting and a good ruby look.